3/2/2024 0 Comments Underrail pickpocket worth itIt can craft top tier guns and energy shields. It can craft the max tier 5 mines and grenades and throw them with good enough accuracy. ![]() And you can use all trap types in the game, except for one type of poison. It can disarm every trap you encounter, and spot them. Pass all Persuasion checks, and all Mercantile checks for getting vendors to expand their inventory. It can pass all Hacking and Lockpicking checks in the game. But can swap into Stealth gear when needed. It is setup for Assault Rifles while wearing a Tactical Vest, most of the time. This is a build I call an All-Around Assault build: Apologies for making what must be the billionth build thread. Normally I'd play around and experiment myself, but seeing as the game doesn't even have a console to fix potential build mistakes, I'd rather ask here, since I don't have the time to start over once I begin. How much effective persuasion/mercantile do I need for the crucial checks? From what I gathered, Pickpocketing worth it at all? Do NPCs have anything worthwhile on them? Or is it just something for the early game that falls off hard? Stealth? Lockpicking/hacking? It looks like there are many tools/buffs that can boost these by a lot, but ![]() Which crafting skills become most important for such a build? Looks like chemistry is sort of garbage except for specific builds, what about the other ones? Which combat skills would work best with that? I really like the idea/gameplay of traps + psi, but it seems like the optimal way to play that is to dump PER? I don't mind min-maxing and save-scumming at all. ![]() I want a build that has good perception in order to find hidden stuff, and enough social skills to pass important checks. I'm looking for a build that will allow me to experience as much of the content as possible while also not being forced into unnecessary tedium.
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